{
x: number, // The x coordinate of where the player spawned
y: number, // The y coordinate of where the player spawned
z: number, // The z coordinate of where the player spawned
heading: number, // The heading that the player is facing when spawned
idx: number, // The spawnpoint index
model: number, // The ped model hash the player spawned as
skipFade: boolean // Whether the fade was skipped when the player spawned
}on('playerSpawned', (spawnInfo) => {
console.log('Player spawned at:', spawnInfo.x, spawnInfo.y, spawnInfo.z)
})