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ResourcesSpawnmanagerEventsplayerSpawned

The client-side playerSpawned event fires after spawnmanager creates and places the local player ped. Use it for presentation and client initialization, while keeping inventory, permissions, and other authoritative state on the server. Do not assume the event runs only once during a session; respawns trigger it again, so initialization should be safe to repeat.

Event Parameters

{ x: number, // The x coordinate of where the player spawned y: number, // The y coordinate of where the player spawned z: number, // The z coordinate of where the player spawned heading: number, // The heading that the player is facing when spawned idx: number, // The spawnpoint index model: number, // The ped model hash the player spawned as skipFade: boolean // Whether the fade was skipped when the player spawned }

Example

on('playerSpawned', (spawnInfo) => { console.log('Player spawned at:', spawnInfo.x, spawnInfo.y, spawnInfo.z) })