ESX Legacy Core Resources
ESX splits its resources across two repositories. Knowing which is which saves a lot of searching.
The esx_core monorepo
esx-framework/esx_core holds the
[core] folder — the framework and the resources it depends on.
| Resource | Purpose |
|---|---|
es_extended | The framework core |
esx_lib | Shared library used across the core resources |
esx_inventory | Bundled inventory |
esx_identity | Character identity registration |
esx_multicharacter | Character selection |
esx_skin | Appearance editing |
skinchanger | Ped component and prop manipulation |
esx_context | Context menus |
esx_menu_default | Classic list menu |
esx_menu_dialog | Text input dialog |
esx_menu_list | Scrollable list menu |
esx_notify | Notifications |
esx_progressbar | Progress bars |
esx_textui | On-screen text prompts |
esx_loadingscreen | Loading screen |
esx_chat_theme | Chat styling |
cron | Scheduled task runner used for paychecks and cleanup |
The repository also ships a [SQL] folder and a reference server.cfg. Start
order matters: oxmysql, then esx_lib, then es_extended, then [core].
The addons repository
esx-framework/ESX-Legacy-Addons
holds the [esx_addons] folder — the gameplay.
Jobs
esx_policejob, esx_ambulancejob, esx_mechanicjob, esx_taxijob,
esx_jobs, esx_joblisting, esx_service and esx_billing.
esx_service is the on-duty system the job resources share; esx_joblisting is
the job centre players use to change jobs.
Economy and society
| Resource | Purpose |
|---|---|
esx_banking | Bank UI and transfers |
esx_society | Society (job-owned) accounts and boss menus |
esx_addonaccount | The account backend societies are built on |
esx_addoninventory | Shared job inventories |
esx_datastore | Generic key-value storage for jobs and players |
esx_shops | Retail shops |
esx_weaponshop | Weapon retailers |
esx_vehicleshop | Vehicle dealerships |
esx_lscustom | Vehicle customisation |
esx_addonaccount and esx_addoninventory are dependencies of most job
resources. If a job’s boss menu shows an empty balance, one of these is usually
missing.
Player systems
esx_basicneeds (hunger and thirst), esx_optionalneeds, esx_status (the
status backend both build on), esx_license, esx_dmvschool, esx_property,
esx_garage, esx_accessories, esx_clotheshop, esx_barbershop,
esx_animations, esx_hud, esx_scoreboard, esx_rpchat, esx_cruisecontrol,
esx_boat, esx_drugs and esx_adminmenu.
esx_status is the framework other need systems register against. Removing it
breaks esx_basicneeds, the death system and any third-party script that reads
a status value.
Other official repositories
- esx-recipes — the txAdmin
recipe and reference
server.cfg - esx-legacy-snippets — official code snippets
- ESX-Legacy-Seasonal — holiday and event resources
Common community replacements
| Default | Frequently replaced with |
|---|---|
esx_inventory | ox_inventory |
esx_menu_* | ox_lib menus and dialogs |
| — | ox_target for third-eye interaction |
esx_property | A paid housing script |
Swapping the inventory means converting the item database and auditing every
resource that calls addInventoryItem. Do it before launch.
Next steps
- ESX structure — the API these resources use
- Finding resources — vetting third-party scripts
- Official addon docs →