Finding Resources
Resources (scripts, maps, vehicle packs, frameworks) are what turn a bare FXServer into an actual server. Where you get them from — and how carefully you check them before installing — matters more than most server owners treat it.
Where to look
- Cfx.re forums — the resource-dev & modding section is the closest thing FiveM has to an official hub. Free and paid resources, framework releases, and developer discussion all happen here.
- GitHub — most actively maintained open-source resources live in public repos. This is also where you can actually read the code before running it, which is worth doing.
- Framework ecosystems — ESX, QBCore, and Qbox each have their own resource ecosystems: core repos, official/community script collections, and marketplaces built around that framework’s object and event conventions. If you’re running one of these frameworks, start with resources built specifically for it rather than adapting standalone scripts.
- Tebex — the standard marketplace for paid FiveM resources. Sellers list scripts, vehicles, and MLOs (custom interiors) with purchase and licensing handled through the platform.
Vetting a resource before installing it
Treat every third-party resource as untrusted code running with server-level access until you’ve checked it. Before installing:
- Check for obfuscated or minified code you can’t read. Free resources with heavily obfuscated Lua or JS, especially ones that have no reason to be obfuscated, are a red flag. Leaked or “cracked” paid resources are frequently redistributed with obfuscation hiding malicious additions.
- Verify the source. Prefer the original author’s repo or forum listing over a random reupload. A resource copy-pasted across a dozen Discord servers and file-sharing sites has had every opportunity to be tampered with along the way.
- Look for known malware patterns. The most common is a script quietly sending server data, player data, or your Cfx.re/database credentials to a Discord webhook or external endpoint. Search the code for
webhook, hardcoded URLs, or outbound HTTP calls that have no obvious reason to exist in what the resource claims to do. - Check the license. Open-source resources usually state terms (MIT, GPL, etc.) in the repo. Paid and escrowed resources come with their own redistribution and modification restrictions — see Asset Escrow for what that means operationally.
- Test in a dev environment first. Run new resources on a local or staging server (FxDK is a good fit for this — see FxDK) before putting them anywhere near your production server and player data.
A note on escrow-protected resources
Many paid resources on Tebex and elsewhere are distributed through Cfx.re’s asset escrow system, which lets creators sell resources without exposing readable source code. This changes what you can and can’t do with a resource — including how it’s licensed to your server specifically and what happens if you ever want to modify it. See Asset Escrow for the full picture before buying or installing an escrowed resource.