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ResourcesBaseeventsEventsonPlayerWasted

This compatibility event describes a local player death. Prefer baseevents:onPlayerDied for new code so death handling has one canonical path; older resources can forward both events into the same idempotent handler. Document which event your resource treats as canonical.

Event Name

baseevents:onPlayerWasted

This event is identical to baseevents:onPlayerDied and fires when a player dies.