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Speech Params
Speech ParamDescription
SPEECH_PARAMS_ADD_BLIP
SPEECH_PARAMS_ADD_BLIP_ALLOW_REPEAT
SPEECH_PARAMS_ADD_BLIP_FORCE
SPEECH_PARAMS_ADD_BLIP_INTERRUPT
SPEECH_PARAMS_ADD_BLIP_INTERRUPT_FORCE
SPEECH_PARAMS_ADD_BLIP_SHOUTED
SPEECH_PARAMS_ADD_BLIP_SHOUTED_FORCE
SPEECH_PARAMS_ALLOW_REPEAT
SPEECH_PARAMS_BEAT
SPEECH_PARAMS_FORCE
SPEECH_PARAMS_FORCE_FRONTEND
SPEECH_PARAMS_FORCE_HELI
SPEECH_PARAMS_FORCE_MEGAPHONE
SPEECH_PARAMS_FORCE_NORMAL
SPEECH_PARAMS_FORCE_NORMAL_CLEAR
SPEECH_PARAMS_FORCE_NORMAL_CRITICAL
SPEECH_PARAMS_FORCE_NO_REPEAT_FRONTEND
SPEECH_PARAMS_FORCE_PRELOAD_ONLY
SPEECH_PARAMS_FORCE_PRELOAD_ONLY_SHOUTED
SPEECH_PARAMS_FORCE_PRELOAD_ONLY_SHOUTED_CLEAR
SPEECH_PARAMS_FORCE_PRELOAD_ONLY_SHOUTED_CRITICAL
SPEECH_PARAMS_FORCE_SHOUTED
SPEECH_PARAMS_FORCE_SHOUTED_CLEAR
SPEECH_PARAMS_FORCE_SHOUTED_CRITICAL
SPEECH_PARAMS_HELI
SPEECH_PARAMS_INTERRUPT
SPEECH_PARAMS_INTERRUPT_FRONTEND
SPEECH_PARAMS_INTERRUPT_NO_FORCE
SPEECH_PARAMS_INTERRUPT_NO_FORCE_FRONTEND
SPEECH_PARAMS_INTERRUPT_SHOUTED
SPEECH_PARAMS_INTERRUPT_SHOUTED_CLEAR
SPEECH_PARAMS_INTERRUPT_SHOUTED_CRITICAL
SPEECH_PARAMS_MEGAPHONE
SPEECH_PARAMS_SHOUTED
SPEECH_PARAMS_SHOUTED_CLEAR
SPEECH_PARAMS_SHOUTED_CRITICAL
SPEECH_PARAMS_STANDARD
SPEECH_PARAMS_STANDARD_SHORT_LOAD
0x37e09d70
0xfc88a240

Ped speech allows you to make peds say voice lines using native functions.

Example

Lua

local coords = GetEntityCoords(PlayerPedId(), false) local ped = CreateRandomPed(coords.x, coords.y, coords.z) PlayPedAmbientSpeechNative(ped, "GENERIC_INSULT_HIGH", "SPEECH_PARAMS_FORCE")

Speech Params

Speech ParamDescription
SPEECH_PARAMS_ADD_BLIP
SPEECH_PARAMS_ADD_BLIP_ALLOW_REPEAT
SPEECH_PARAMS_ADD_BLIP_FORCE
SPEECH_PARAMS_ADD_BLIP_INTERRUPT
SPEECH_PARAMS_ADD_BLIP_INTERRUPT_FORCE
SPEECH_PARAMS_ADD_BLIP_SHOUTED
SPEECH_PARAMS_ADD_BLIP_SHOUTED_FORCE
SPEECH_PARAMS_ALLOW_REPEAT
SPEECH_PARAMS_BEAT
SPEECH_PARAMS_FORCE
SPEECH_PARAMS_FORCE_FRONTEND
SPEECH_PARAMS_FORCE_HELI
SPEECH_PARAMS_FORCE_MEGAPHONE
SPEECH_PARAMS_FORCE_NORMAL
SPEECH_PARAMS_FORCE_NORMAL_CLEAR
SPEECH_PARAMS_FORCE_NORMAL_CRITICAL
SPEECH_PARAMS_FORCE_NO_REPEAT_FRONTEND
SPEECH_PARAMS_FORCE_PRELOAD_ONLY
SPEECH_PARAMS_FORCE_PRELOAD_ONLY_SHOUTED
SPEECH_PARAMS_FORCE_PRELOAD_ONLY_SHOUTED_CLEAR
SPEECH_PARAMS_FORCE_PRELOAD_ONLY_SHOUTED_CRITICAL
SPEECH_PARAMS_FORCE_SHOUTED
SPEECH_PARAMS_FORCE_SHOUTED_CLEAR
SPEECH_PARAMS_FORCE_SHOUTED_CRITICAL
SPEECH_PARAMS_HELI
SPEECH_PARAMS_INTERRUPT
SPEECH_PARAMS_INTERRUPT_FRONTEND
SPEECH_PARAMS_INTERRUPT_NO_FORCE
SPEECH_PARAMS_INTERRUPT_NO_FORCE_FRONTEND
SPEECH_PARAMS_INTERRUPT_SHOUTED
SPEECH_PARAMS_INTERRUPT_SHOUTED_CLEAR
SPEECH_PARAMS_INTERRUPT_SHOUTED_CRITICAL
SPEECH_PARAMS_MEGAPHONE
SPEECH_PARAMS_SHOUTED
SPEECH_PARAMS_SHOUTED_CLEAR
SPEECH_PARAMS_SHOUTED_CRITICAL
SPEECH_PARAMS_STANDARD
SPEECH_PARAMS_STANDARD_SHORT_LOAD

Common Speech Names

Speech NameDescription
ABOUT_TO_DIE
ACTIVITY_LEAVING
AGREE_ACROSS_STREET
AIMED_AT_BY_PLAYER
AIRROCKING
ANGRY_WITH_PLAYER_FRANKLIN
ANGRY_WITH_PLAYER_MICHAEL
ANGRY_WITH_PLAYER_TREVOR
APOLOGY_NO_TROUBLE
ARM_LEAVE
ARM_LOSE
ARM_LOST
ARM_OFFER
ARM_TAUNT
ARM_TIRED
ARM_WON
ARRESTED
ARREST_PLAYER
BARTENDER_GREET
BARTENDER_SERVE
BASEJUMP_ABOUT_TO_JUMP
BASEJUMP_FAIL
BASEJUMP_SUCCESS
BLIND_RAGE
BLOCKED_GENERIC
BLOCKED_IN_PURSUIT
BUMP
BUMP_REPEAT
BUY_DRUGS
CALL_CHOP
CALL_COPS_COMMIT
CALL_COPS_THREAT
CAR_HIT_PED
CAR_HIT_PED_DRIVEN
CHALLENGE_ACCEPTED_BUMPED_INTO
CHALLENGE_ACCEPTED_GENERIC
CHALLENGE_ACCEPTED_HIT_CAR
CHALLENGE_THREATEN
CHASED_BY_POLICE
CHASE_VEHICLE_MEGAPHONE
CLEAR_AREA_MEGAPHONE
CLEAR_AREA_PANIC_MEGAPHONE
COP_ARRIVAL_ANNOUNCE
COP_ARRIVAL_ANNOUNCE_MEGAPHONE
COP_PEEK
COP_SEES_GRENADE
COP_SEES_GRENADE_LAUNCHER
COP_SEES_GUN
COP_SEES_MINI_GUN
COP_SEES_ROCKET_LAUNCHER
COP_SEES_WEAPON
COP_TALKDOWN
COVER_ME
COVER_YOU
COWER
CRASH_CAR
CRASH_CAR_DRIVEN
CRASH_GENERIC
CRASH_GENERIC_DRIVEN
CRASH_GENERIC_INTERRUPT
CRASH_MOTORCYCLE
CRIMINAL_APPREHEND
CRIMINAL_GET_IN_CAR
CRIMINAL_WARNING
DODGE
DONOTHING998271
DONT_IGNORE_ME
DONT_IGNORE_ME_INSULT
DRAW_GUN
DRIVEN_FAST
DRIVEN_SLOW
DROWNING
DUCK
DYING_MOAN
ELECTROCUTION
ENEMY_NOT_SPOTTED
ENEMY_SPOTTED
ENEMY_SPOTTED_BEHIND
ENEMY_SPOTTED_DOWN
ENEMY_SPOTTED_FRONT
ENEMY_SPOTTED_LEFT
ENEMY_SPOTTED_RIGHT
ENEMY_SPOTTED_UP
EVENT_SHOT_FIRED
EVENT_SHOT_FIRED_BULLET_IMPACT
EVENT_SHOT_FIRED_WHIZZED_BY
EVENT_VEHICLE_ON_FIRE
EXCUSE_ME
EXHALE
EXPLOSION_IS_IMMINENT
FALL_BACK
FIGHT
FIGHT_CHEER
FIGHT_RUN
FIRE_IS_OUT
FLYING_LOW_SKILL
FOOT_CHASE
FOOT_CHASE_HEADING_EAST
FOOT_CHASE_HEADING_NORTH
FOOT_CHASE_HEADING_SOUTH
FOOT_CHASE_HEADING_WEST
FOOT_CHASE_LOSING
FOOT_CHASE_RESPONSE
FREEZE
GENERIC_AGREE
GENERIC_BYE
GENERIC_CURSE_HIGH
GENERIC_CURSE_MED
GENERIC_DEJECTED
GENERIC_FRUSTRATED_HIGH
GENERIC_FRUSTRATED_MED
GENERIC_FUCK_OFF
GENERIC_FUCK_YOU
GENERIC_HI
GENERIC_HI_FEMALE
GENERIC_HI_FLIRTY
GENERIC_HI_MALE
GENERIC_INSULT_FEMALE
GENERIC_INSULT_HIGH
GENERIC_INSULT_MALE
GENERIC_INSULT_MED
GENERIC_INSULT_OLD
GENERIC_NO
GENERIC_SHOCKED_HIGH
GENERIC_SHOCKED_MED
GENERIC_THANKS
GENERIC_WAR_CRY
GENERIC_WHATEVER
GENERIC_YES
GET_HIM
GET_IN_VEHICLE
GET_OUT_OF_HERE
GET_OUT_OF_THE_CAR
GET_WANTED_LEVEL
GIGGLE
GUN_BEG
GUN_COOL
GUN_STAND_OFF
HIGH_FALL
HIGH_FALL_DEATH
HIT_BY_PLAYER
HIT_WOMAN
HOOKER_DECLINED
HOOKER_DECLINED_TREVOR
HOOKER_DECLINE_SERVICE
HOOKER_HAD_ENOUGH
HOOKER_LEAVES_ANGRY
HOOKER_OFFER_SERVICE
HOOKER_REQUEST
HOWS_IT_GOING_GENERIC
INHALE
JACKED_GENERIC
JACKED_IN_CAR
JACKED_ON_STREET
JACKING_BIKE
JACKING_CAR_FEMALE
JACKING_CAR_MALE
JACKING_DEAD_PED
JACKING_GENERIC
JUMP
LET_ME_OUT
MOVE_AWAY_FROM_THE_CAR
MOVE_AWAY_WARNING
NEAR_MISS_VEHICLE
NEED_A_BIGGER_VEHICLE
NEED_A_VEHICLE
NEED_SOME_HELP
NICE_CAR
NICE_CAR_SHOUT
NICE_CAR_THANKS
NICE_SHOT
OFFICER_DOWN
ON_FIRE
ORDER_DRINK
ORDER_GENERIC
OUT_OF_AMMO
OUT_OF_AMMO_GROUP_SHOOTOUT
OVER_THERE
PAIN_GARGLE
PAIN_HIGH_GENERIC
PAIN_HIGH_TOUGH
PAIN_HIGH_WEAK
PAIN_LOW_GENERIC
PAIN_LOW_TOUGH
PAIN_LOW_WEAK
PAIN_MEDIUM_GENERIC
PAIN_MEDIUM_TOUGH
PAIN_MEDIUM_WEAK
PAIN_TAZER
PHONE_CALL_Cops
PINNED_DOWN
PLAYER_BEEN_RUN_OVER
PLAYER_KILLED_FRIEND
PLAYER_RUN_OVER_RESPONSE
POLICE_PURSUIT_DRIVEN
POLICE_PURSUIT_FALSE_ALARM
PULL_GUN
RADIO_DISLIKE
RADIO_LIKE
RELOADING
RELOADING_PROFESSIONAL
REQUEST_BACKUP
REQUEST_NOOSE
RUN_OVER_PLAYER
SCREAM_PANIC
SCREAM_PANIC_SHORT
SCREAM_SCARED
SCREAM_SHOCKED
SCREAM_TERROR
SELL_DRUGS
SETTLE_DOWN
SHOOT
SHOOTOUT_OPEN_FIRE
SHOOTOUT_READY
SHOOTOUT_READY_RESP
SHOOTOUT_SPECIAL
SHOOTOUT_SPECIAL_SHOUT
SHOOTOUT_SPECIAL_TO_NOBODY
SHOP_BANTER
SHOP_BROWSE
SHOP_BROWSE_ARMOUR
SHOP_BROWSE_BIG
SHOP_BROWSE_GUN
SHOP_BROWSE_MELEE
SHOP_BROWSE_THROW
SHOP_BROWSE_VEST
SHOP_GIVE_FOR_FREE
SHOP_GOODBYE
SHOP_GREET
SHOP_GREET_FRANKLIN
SHOP_GREET_MICHAEL
SHOP_GREET_SPECIAL
SHOP_GREET_START
SHOP_GREET_TREVOR
SHOP_GREET_UNUSUAL
SHOP_HOLDUP
SHOP_NICE_VEHICLE
SHOP_NO_COPS
SHOP_NO_COPS_START
SHOP_NO_ENTRY
SHOP_NO_FIGHTING
SHOP_NO_MESSING
SHOP_NO_WEAPON
SHOP_OUT_OF_STOCK
SHOP_RECOGNISE
SHOP_SCARED
SHOP_SCARED_END
SHOP_SCARED_START
SHOP_SELL
SHOP_STEAL
SHOP_STUBBORN
SHOP_THREATENED
SHOP_WORRY
SHOT_AT_HELI_MEGAPHONE
SHOT_BY_PLAYER
SHOT_BY_PLAYER_DISLIKE
SHOUT_IGNORED
SHOUT_INSULT
SHOUT_INSULT_HIPSTER
SHOUT_PERV_AT_WOMAN_AGGRESSIVE
SHOUT_PERV_AT_WOMAN_PERV
SHOUT_THREATEN_COP
SHOUT_THREATEN_GANG
SHOUT_THREATEN_PED
SHOVE
SLEEPING
SNORING
SPOT_POLICE
SPOT_SUSPECT_CHOPPER_MEGAPHONE
START_CAR_PANIC
STAY_DOWN
STEALTH_KILL
STEPPED_IN_SHIT
STOP_THE_CAR
STOP_VEHICLE_BOAT_MEGAPHONE
STOP_VEHICLE_CAR_MEGAPHONE
STOP_VEHICLE_CAR_WARNING_MEGAPHONE
STOP_VEHICLE_GENERIC_MEGAPHONE
STOP_VEHICLE_GENERIC_WARNING_MEGAPHONE
SUPER_HIGH_FALL
SURPRISED
SURROUNDED
SUSPECT_KILLED
SUSPECT_KILLED_REPORT
SUSPECT_LOST
SUSPECT_SPOTTED
SWIMMING_COME_UP_FOR_AIR
TAKE_COVER
TATTOO_APPLIED
THATS_INTERESTING
TOUR_ABOUT_TO_START
TRAPPED
TURN_RADIO_OFF
TURN_RADIO_ON
UP_THERE
VEHICLE_FLIPPED
VEHICLE_JUMP
VEHICLE_ON_FIRE
WAIT
WAIT_FOR_ME
WHEEZE
WHIMPER
WHISTLES
WON_DISPUTE
WORKOUT_FINISHED
WRENCH_PAIN
YOU_DRIVE

Source scope and usage notes

Speech names identify voice lines, while SPEECH_PARAMS values control playback behavior. A listed speech name is not available for every voice or ped. The source leaves many descriptions blank; this catalog keeps those unknowns instead of inventing voice coverage or parameter behavior.

Images are served from this repository, not hotlinked. Empty source fields and unknown identifiers are retained as unknown. View the official source  or download the complete dataset.