JavaScript is a modern alternative to Lua for FiveM scripting.
const name = 'John'
let age = 25
var isActive = truefunction greet(name) {
return `Hello, ${name}`
}
const message = greet('World')const player = {
name: 'John',
age: 25,
items: ['sword', 'shield'],
}
console.log(player.name) // "John"
console.log(player.items[0]) // "sword"// Get player
const playerId = GetPlayerPed(-1)
// Get player coords
const coords = GetEntityCoords(playerId)
// Trigger event
emit('myevent', data)async function fetchData() {
const response = await fetch('https://api.example.com/data')
const data = await response.json()
return data
}let lastTime = 0
function debouncedAction() {
const currentTime = GetGameTimer()
if (currentTime - lastTime < 1000) {
return
}
lastTime = currentTime
// Do action
}setTick(() => {
// Do something every frame
})