JavaScript Basics
JavaScript is a modern alternative to Lua for FiveM scripting.
Variables
const name = "John"
let age = 25
var isActive = trueFunctions
function greet(name) {
return `Hello, ${name}`
}
const message = greet("World")Objects
const player = {
name: "John",
age: 25,
items: ["sword", "shield"]
}
console.log(player.name) // "John"
console.log(player.items[0]) // "sword"FiveM Functions
// Get player
const playerId = GetPlayerPed(-1)
// Get player coords
const coords = GetEntityCoords(playerId)
// Trigger event
emit('myevent', data)Async/Await
async function fetchData() {
const response = await fetch('https://api.example.com/data')
const data = await response.json()
return data
}Common Patterns
Debouncing
let lastTime = 0
function debouncedAction() {
const currentTime = GetGameTimer()
if (currentTime - lastTime < 1000) {
return
}
lastTime = currentTime
// Do action
}Threading
setTick(() => {
// Do something every frame
})Last updated on