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This client event fires once mapmanager has started the resource for the current map, letting other resources react to a map change. It’s a good place to reload map-dependent state, such as spawn points or blip markers, after a server switches between map resources.

Event Name

onClientMapStart

Parameters

  • string resourceName: The name of the resource/map that started

Example

on('onClientMapStart', (name) => { console.log('Map started:', name) })