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Frameworksox_coreOverview

ox_core Framework Overview

ox_core is the framework from Overextended , the team behind ox_lib, ox_inventory, ox_target and oxmysql. It is built around OneSync, statebags and server-side entities from the ground up rather than retrofitted onto them.

Current state

Core resourceox_core
Repositoryoverextended/ox_core 
LicenseLGPL-3.0
Stars167 (2026-09-16)
Latest releasev1.5.14 (2026-05-29)
Last push2026-08-17
DatabaseMariaDB 11.4 or newer
LanguageLua and TypeScript (npm package published)
Documentationoverextended.dev/docs/ox_core 

What ox_core is — and is not

⚠️

ox_core is not a server in a box. It ships no jobs, no phone, no HUD, no shops and no garages. Installing it gives you characters, groups, accounts, vehicles and licences — and nothing to do with them until you write it.

That is the point. QBCore and ESX give you a playable server you then customise; ox_core gives you a correct foundation you then build on. Choosing it without a developer who wants to write gameplay is the most common way to regret it.

A different data model

ox_core does not simply rename QBCore’s concepts. It models them differently:

  • User and character are separate. A userId is the person; a charId is one of their characters. Most frameworks conflate the two.
  • Groups replace jobs. A group has grades, an optional account and a permission set, and covers what other frameworks split between jobs, gangs and societies.
  • Accounts are first-class objects with owners, roles, invoices, deposits and withdrawals — not a number on the player.
  • Licences are entities, not a boolean in metadata.
  • Vehicles persist server-side with a VIN and plate, owned by a character or a group.

The Overextended stack

ResourceStarsRole
ox_inventory 565Slot-based inventory with metadata
ox_lib417UI, callbacks, caching, zones, utilities
oxmysql 361Database driver
ox_doorlock 183Door locking
ox_target 174Third-eye interaction
ox_fuel 85Fuel
ox_mdt 56Police MDT
ox_banking 49Banking for ox_core

These are used far beyond ox_core itself — Qbox and ND Core both depend on them, and a large share of QBCore and ESX community scripts do too.

TypeScript support

ox_core publishes @overextended/ox_core  on npm with full type definitions. For JavaScript and TypeScript resources this gives you real IntelliSense against the framework API, which no other FiveM framework offers.

The trade-off is a build step: bun for the core, and a bundler for your own TypeScript resources.

Who it is for

Teams with at least one developer who wants to write their own systems, servers that need high player counts, and anyone building something that does not look like standard city RP.

Not for: first servers, teams buying most of their gameplay from Tebex, or anyone who needs to launch in a month.

Next steps