Ped models are the character models used for NPCs and player characters. Use these
model names with natives like CreatePed, SetPlayerModel, and IsModelValid.
-- Spawn a ped at coordinates
local hash = GetHashKey("a_m_y_hipster_01")
RequestModel(hash)
while not HasModelLoaded(hash) do Wait(0) end
local ped = CreatePed(4, hash, x, y, z, heading, true, false)// JavaScript equivalent
const hash = GetHashKey("a_m_y_hipster_01");
RequestModel(hash);
while (!HasModelLoaded(hash)) await Delay(0);
const ped = CreatePed(4, hash, x, y, z, heading, true, false);| Model Name | Hash | Category |
|---|---|---|
| a_c_boar | Animals | |
| a_c_cat_01 | Animals | |
| a_c_chickenhawk | Animals | |
| a_c_chimp | Animals | |
| a_c_chop | Animals | |
| a_c_cormorant | Animals | |
| a_c_cow | Animals | |
| a_c_coyote | Animals | |
| a_c_crow | Animals | |
| a_c_deer | Animals | |
| a_c_dolphin | Animals | |
| a_c_fish | Animals | |
| a_c_hen | Animals | |
| a_c_husky | Animals | |
| a_c_killerwhale | Animals | |
| a_c_mtlion | Animals | |
| a_c_pig | Animals | |
| a_c_pigeon | Animals | |
| a_c_poodle | Animals | |
| a_c_pug | Animals | |
| a_c_rabbit_01 | Animals | |
| a_c_rat | Animals | |
| a_c_retriever | Animals | |
| a_c_rottweiler | Animals | |
| a_c_seagull | Animals | |
| a_c_sharkhammer | Animals | |
| a_c_sharktiger | Animals | |
| a_c_shepherd | Animals | |
| a_c_stingray | Animals | |
| a_c_westy | Animals | |
| a_f_m_beach_01 | Ambient | |
| a_f_m_bevhills_01 | Ambient | |
| a_f_m_bevhills_02 | Ambient | |
| a_f_m_bodybuild_01 | Ambient | |
| a_f_m_business_02 | Ambient | |
| a_f_m_downtown_01 | Ambient | |
| a_f_m_eastsa_01 | Ambient | |
| a_f_m_eastsa_02 | Ambient | |
| a_f_m_fatbla_01 | Ambient | |
| a_f_m_fatcult_01 | Ambient | |
| a_f_m_fatwhit_01 | Ambient | |
| a_f_m_ktown_01 | Ambient | |
| a_f_m_ktown_02 | Ambient | |
| a_f_m_prolhost_01 | Ambient | |
| a_f_m_salton_01 | Ambient | |
| a_f_m_skidrow_01 | Ambient | |
| a_f_m_soucent_01 | Ambient | |
| a_f_m_soucent_02 | Ambient | |
| a_f_m_soucentmc_01 | Ambient | |
| a_f_m_tourist_01 | Ambient |