This client event fires once the player has been fully activated after
connecting, following session setup. It’s a reasonable point to start
client initialization that depends on the player already being present in
the world, such as camera setup, HUD initialization, or requesting server
data tied to the player’s ped. It fires after sessionInitialized.
Event Name
playerActivatedParameters
This event has no documented parameters.
Example
on('playerActivated', () => {
console.log('player activated')
})