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ResourcesSessionmanagerEventsplayerActivated

This client event fires once the player has been fully activated after connecting, following session setup. It’s a reasonable point to start client initialization that depends on the player already being present in the world, such as camera setup, HUD initialization, or requesting server data tied to the player’s ped. It fires after sessionInitialized.

Event Name

playerActivated

Parameters

This event has no documented parameters.

Example

on('playerActivated', () => { console.log('player activated') })