FiveM Markers
Markers are 3D shapes rendered in the game world, commonly used for interaction
points, waypoints, and zone indicators. Use these IDs with DrawMarker.
Draw them only while nearby and visible, because calling DrawMarker every frame
for distant locations wastes client time.
Quick Usage
-- Draw a marker every frame (in a tick loop)
Citizen.CreateThread(function()
while true do
DrawMarker(
1, -- Type (cylinder)
x, y, z, -- Position
0.0, 0.0, 0.0, -- Direction
0.0, 0.0, 0.0, -- Rotation
1.0, 1.0, 1.0, -- Scale
255, 0, 0, 100, -- RGBA colour
false, false, 2, -- Options
nil, nil, false -- Texture
)
Wait(0)
end
end)All Marker Types
Official source · Snapshot: · Download complete JSON
44 of 44 entries
Source scope and usage notes
Marker types select DrawMarker geometry; they are neither minimap blip IDs nor checkpoint IDs. The original preview-to-ID pairing is retained, including entries whose type name is unknown. DrawMarker must be called on each frame that the marker should remain visible.
Images are served from this repository, not hotlinked. Empty source fields and unknown identifiers are retained as unknown. View the official source or download the complete dataset.







































