This client event fires once mapmanager has started the resource for the
current game type, letting other resources react to a game type change.
Use it to initialize game-mode-specific UI or state, and pair it with
onClientGameTypeStop to tear that state down cleanly when the mode changes.
Event Name
onClientGameTypeStartParameters
- string resourceName: The name of the resource/game type that started
Example
on('onClientGameTypeStart', (name) => {
console.log('Game type started:', name)
})