Pickup hashes identify collectible items in the game world — weapons, ammo, health,
armour, and money. Use these with CreatePickup and CreatePickupRotate.
-- Create a weapon pickup
local pickup = CreatePickupRotate(
GetHashKey("PICKUP_WEAPON_CARBINERIFLE"),
x, y, z, -- Position
0.0, 0.0, 0.0, -- Rotation
512, -- Flags
250, -- Ammo amount
2, true, -- Model hash, options
0 -- Custom model
)// JavaScript equivalent
const pickup = CreatePickupRotate(
GetHashKey("PICKUP_WEAPON_CARBINERIFLE"),
x, y, z, 0.0, 0.0, 0.0, 512, 250, 2, true, 0
);| Pickup Name | Hash | Description |
|---|---|---|
| PICKUP_AMMO_BULLET_MP | Bullet ammo | |
| PICKUP_AMMO_FIREWORK | Firework ammo | |
| PICKUP_AMMO_FLAREGUN | Flare gun ammo | |
| PICKUP_AMMO_GRENADELAUNCHER | Grenade launcher ammo | |
| PICKUP_AMMO_GRENADELAUNCHER_MP | Grenade launcher ammo (MP) | |
| PICKUP_AMMO_HOMINGLAUNCHER | Homing launcher ammo | |
| PICKUP_AMMO_MG | Machine gun ammo | |
| PICKUP_AMMO_MINIGUN | Minigun ammo | |
| PICKUP_AMMO_MISSILE_MP | Missile ammo (MP) | |
| PICKUP_AMMO_PISTOL | Pistol ammo | |
| PICKUP_AMMO_RIFLE | Rifle ammo | |
| PICKUP_AMMO_RPG | RPG ammo | |
| PICKUP_AMMO_SHOTGUN | Shotgun ammo | |
| PICKUP_AMMO_SMG | SMG ammo | |
| PICKUP_AMMO_SNIPER | Sniper ammo | |
| PICKUP_ARMOUR_STANDARD | Standard armour | |
| PICKUP_CAMERA | Camera | |
| PICKUP_CUSTOM_SCRIPT | Custom script pickup | |
| PICKUP_HEALTH_SNACK | Health snack | |
| PICKUP_HEALTH_STANDARD | Standard health | |
| PICKUP_MONEY_CASE | Money case | |
| PICKUP_MONEY_DEP_BAG | Money deposit bag | |
| PICKUP_MONEY_MED_BAG | Money medium bag | |
| PICKUP_MONEY_PAPER_BAG | Money paper bag | |
| PICKUP_MONEY_PURSE | Money purse | |
| PICKUP_MONEY_SECURITY_CASE | Security case | |
| PICKUP_MONEY_VARIABLE | Variable money amount | |
| PICKUP_MONEY_WALLET | Money wallet | |
| PICKUP_PARACHUTE | Parachute | |
| PICKUP_PORTABLE_CRATE_UNFIXED | Portable crate | |
| PICKUP_SUBMARINE | Submarine | |
| PICKUP_VEHICLE_ARMOUR_STANDARD | Vehicle armour | |
| PICKUP_VEHICLE_CUSTOM_SCRIPT | Vehicle custom script pickup | |
| PICKUP_VEHICLE_HEALTH_STANDARD | Vehicle health | |
| PICKUP_VEHICLE_MONEY_VARIABLE | Vehicle money | |
| PICKUP_VEHICLE_WEAPON_APPISTOL | AP Pistol (vehicle) | |
| PICKUP_VEHICLE_WEAPON_COMBATPISTOL | Combat Pistol (vehicle) | |
| PICKUP_VEHICLE_WEAPON_GRENADE | Grenade (vehicle) | |
| PICKUP_VEHICLE_WEAPON_MICROSMG | Micro SMG (vehicle) | |
| PICKUP_VEHICLE_WEAPON_MOLOTOV | Molotov (vehicle) | |
| PICKUP_VEHICLE_WEAPON_PISTOL | Pistol (vehicle) | |
| PICKUP_VEHICLE_WEAPON_SMG | SMG (vehicle) | |
| PICKUP_VEHICLE_WEAPON_SMOKEGRENADE | Smoke Grenade (vehicle) | |
| PICKUP_VEHICLE_WEAPON_STICKYB | Sticky Bomb (vehicle) | |
| PICKUP_WEAPON_ADVANCEDRIFLE | Advanced Rifle | |
| PICKUP_WEAPON_ASSAULTRIFLE | Assault Rifle | |
| PICKUP_WEAPON_ASSAULTRIFLE_MK2 | Assault Rifle Mk II | |
| PICKUP_WEAPON_BULLPUPRIFLE | Bullpup Rifle | |
| PICKUP_WEAPON_CARBINERIFLE | Carbine Rifle | |
| PICKUP_WEAPON_CARBINERIFLE_MK2 | Carbine Rifle Mk II |