Vehicle Models
Vehicle models are used to spawn and identify vehicles in FiveM scripts. Use these
model names with natives like CreateVehicle, GetHashKey, and IsModelAVehicle.
Validate the hash, request and await the model, then release it with
SetModelAsNoLongerNeeded after the vehicle has been created.
Quick Usage
-- Spawn a vehicle
local hash = GetHashKey("adder")
RequestModel(hash)
while not HasModelLoaded(hash) do Wait(0) end
local vehicle = CreateVehicle(hash, x, y, z, heading, true, false)// JavaScript equivalent
const hash = GetHashKey("adder");
RequestModel(hash);
while (!HasModelLoaded(hash)) await Delay(0);
const vehicle = CreateVehicle(hash, x, y, z, heading, true, false);All Vehicle Models
Official source · Snapshot: · Download complete JSON
876 of 876 entries
Source scope and usage notes
Display names can repeat across different model identifiers. Use the model string or its hash to load a specific asset, not the translated display name. Hashes here retain the source’s unsigned decimal representation. A listed DLC vehicle still requires a compatible game build. Add-on vehicles are not part of this list; streamed add-on car packs (RPScripts, same owner as FiveM Docs) define their own model names in vehicles.meta.
Images are served from this repository, not hotlinked. Empty source fields and unknown identifiers are retained as unknown. View the official source or download the complete dataset.







































