This client event fires once sessionmanager has finished setting up the
player’s session, ahead of playerActivated. Session setup happens early in
the connection flow, before the player ped exists in the world, so use this
event for state that doesn’t depend on the ped being present rather than for
world-facing initialization.
Event Name
sessionInitializedParameters
This event has no documented parameters.
Example
on('sessionInitialized', () => {
console.log('session initialized')
})