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ResourcesSessionmanagersessionmanager

About

sessionmanager coordinates a player’s session lifecycle after they connect, handling the initial session handshake and signaling when the player has been fully activated in the world. It’s typically paired with spawnmanager, which handles ped spawning once the session is ready.

Events

Client

  • sessionInitialized - Fires once the player’s session has been set up
  • playerActivated - Fires once the player has been fully activated in the world