This client event fires after the local player has entered a vehicle. Use it to
start vehicle-specific UI or state, and clean that state up with leftVehicle.
Event Name
baseevents:enteredVehicleParameters
- vehicle currentVehicle: The handle of the vehicle the player just entered
- int currentSeat: The seat number (-1 is drivers seat, 0 = passenger right front, etc.)
- string vehicleDisplayName: A string containing the display name of the vehicle the player just entered