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ResourcesBaseeventsEventsbaseevents:onPlayerDied — Death Notification Arguments

baseevents:onPlayerDied

The stock provider emits both a local client event and a server report with (killerType, deathCoords). killerType describes the ped type, not a killer’s account or server ID. deathCoords is a three-element coordinate array, not a vector3 object.

For harmless local presentation, start baseevents and add this to client.lua:

AddEventHandler('baseevents:onPlayerDied', function(killerType, deathCoords) if type(deathCoords) ~= 'table' then return end -- Clear this resource's local prompt or overlay; do not award anything. print('[Death observation] Local death notification received.') end)

A server.lua listener uses the same payload plus implicit source for the reporting session. The payload was computed on a client. It does not authorize a reward, identify an attacker account or guarantee an exact cause of death. A custom framework may replace the provider’s death handling entirely.

Test the provider’s self/environmental death path and its separate onPlayerKilled path. Make UI teardown safe to repeat; do not assume that all death-related hooks have identical arguments or ordering. onPlayerWasted is a separate legacy fallback, not a drop-in alias.

Source: death event implementation at the reviewed revision . See stock resource events and authoritative server validation.