Game References & Cheatsheets
This page serves as a quick lookup for common Game IDs used in native functions.
Controls (Input)
Used with IsControlJustPressed(0, ControlID) or DisableControlAction(0, ControlID).
| ID | Name | Keyboard Default | Action |
|---|---|---|---|
| 0 | INPUT_NEXT_CAMERA | V | Cycle Camera |
| 22 | INPUT_JUMP | Space | Jump |
| 23 | INPUT_ENTER | F | Enter Vehicle |
| 24 | INPUT_ATTACK | Left Mouse | Attack / Shoot |
| 30 | INPUT_MOVE_LR | A / D | Move Left/Right |
| 31 | INPUT_MOVE_UD | W / S | Move Up/Down |
| 38 | INPUT_PICKUP | E | Interaction Key (Common) |
| 44 | INPUT_COVER | Q | Take Cover |
| 73 | INPUT_VEH_DUCK | X | Duck / Hydraulics |
| 75 | INPUT_VEH_EXIT | F | Exit Vehicle |
| 245 | INPUT_MP_TEXT_CHAT_ALL | T | Chat |
Full List: FiveM Docs - Controls
Blips (Map Icons)
Use AddBlipForCoord(x, y, z) with SetBlipSprite(blip, spriteId).
Sprite IDs and colours are separate sets. Here are two entries from the
source-backed game-build-3258 catalog:
| Sprite ID | Official sprite name |
|---|---|
| 1 | radar_level |
| 61 | radar_hospital |
Do not assume that missing numeric IDs are valid or that sprite 1 is a
generic circle. Use the visual blip explorer and code generator
for the full searchable set of 883 sprites and current examples.
The official Cfx.re list
is the upstream reference.
Ped Bones (Bone Index)
Used with GetPedBoneIndex(ped, BoneID) for attaching objects to players.
| ID | Bone Name | Description |
|---|---|---|
| 31086 | SKEL_Head | Head |
| 24818 | SKEL_Spine3 | Upper Spine / Chest |
| 57005 | SKEL_R_Hand | Right Hand (Weapons) |
| 18905 | SKEL_L_Hand | Left Hand |
| 28252 | SKEL_R_Forearm | Right Forearm |
| 11816 | SKEL_Pelvis | Pelvis / Hips |
| 63931 | SKEL_L_Calf | Left Leg |
| 36864 | SKEL_R_Calf | Right Leg |
Weather Types
Used with SetWeatherTypeNow(type).
EXTRASUNNYCLEARCLOUDSSMOGFOGGYOVERCASTRAINTHUNDERCLEARINGNEUTRALSNOWBLIZZARDSNOWLIGHTXMASHALLOWEEN
Marker Types
Used with DrawMarker(type, ...).
| ID | Description | Shape |
|---|---|---|
| 1 | Cylinder | Vertical Cylinder |
| 2 | Chevron Up | Arrow pointing up |
| 20 | Chevron Up | Map marker style |
| 27 | Rotate | Rotating arrows (Mission) |
| 28 | Sphere | Floating Ball |
| 36 | Car | Rotating Car Model |
Full List: FiveM Docs - Markers